Otherland... The Future Of The Internet?
I do believe this is where we are heading due to a number of reasons. The growing popularity of gaming in general and particularly MMO's has made many more people comfortable with a virtual world. These days, playing WoW is not even considered geeky any more :)
We are also seeing a major convergence of almost all media to being delivered over the net. Televisions now come with built in net connectivity, be it wireless or ethernet. Personally, I have not had regular cable or television for over 2 years. I get everything I want from the net, from news to entertainment.
Cloud computing is going to get bigger, which I think will lower the hardware requirements on the users end eventually. Your local machine in a VR net would only have to be able to communicate with the cloud. Which brings me also to the popularity and proliferation of consoles, no matter what flavor. Consoles are the perfect user end for a cloud environment. Cheap and standardized :) I remember reading some years ago that Sony has a research team working working on a complete VR interface for whatever version of Playstation they are on when they get it working. I'm sure MS has a team on it too :)
The goal of course is to get it to a reasonably complete sensory experience. We are not there yet. Our computers need to catch up to the bandwidth our brains work on, which they will eventually.
And I really do think all the trends will eventually converge into something like the net envisioned in Otherland . Imagine instead of clicking on links to online shop, walking down a street with Amazon over there and Itunes kitty corner across the street. While you would always have system shortcuts to insta- travel in the system, you would be able to mingle with everyone else shopping, all in their chosen avatars.
I am a people watcher, they are fascinating :) As I well know from many years of playing MMO's, virtual people watching can be just as interesting.In many ways, the way someone chooses to portray themselves in VR is more insightful than their real life appearance.
Me? I await the technology with bated breath :) Mind you, I'd really like a Holodeck but I think true VR is a lot closer at this point than solid holograms.Honestly, even if it took a Matrix kinda jack, I would be soooo there :)
My 2cp.
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Ah yes, but what if you could clone yourself onto the system.....You would exist as information just like everything else in a VR environment.
Given a huge distributed network, it should be fairly easy to hide your core code somewhere in a secure node :) Your consciousness would be immortal unless the entire network ceased to exist. But the nature of such a network is to extend itself, as some parts die, you would just move on into another node or system.
But would it be you? A tricky question to be sure.
Without getting into theological questions about souls and such. Given the technology to completely transfer your consciousness into code and your physical body is dead.....then , yes it would be "you". The only "you" that is left :)
As the brain is electrical in nature, I've no doubt that such a thing will possible someday. The big hurdle is bandwidth. If you think of the brain as a computer, it takes in and outputs an incredible amount of information. Just typing this post is probably gigs of info flowing between my eyes, fingers, arms, every little muscle being controlled. Also listening to music so that's even more :)
We aren't there yet but I really have no doubt we will find a way. There are too many different medias converging and our computers keep getting better and better.
Did you see this about Holograms that react to touch?
Tad Williams is picking up on a long tradition in science fiction. In Heinlein's "The Moon Is a Harsh Mistress," the network of computers on the moon becomes large and complex enough that "it" become sentient as "Mike" and creates what now would definitely be called VR. In Orson Scott Card's Ender tetralogy (1984-1996), the interstellar net gives birth to "Jane," an FTL intelligence than can take a highly proactive role in the universe.
And going the other way, in three of Heinlein's last novels ("Time Enough for Love," "Thge Number of the Beast," and "To Sail Beyond the Sunset" [1979 to 1986]), A "Mike/Jane" type of superintelligent computer leaves VR and becomes human, copying its intelligence into a cloned human body.
But I have my doubts that we're even close to any of these scenarios.
@Michael
Yea, I'm aware of that tech, seems of limited use at this time. But definitely something to watch.
@ bob's dad
What I am talking about is really different from the examples you posted. You are talking true AI, whereas I am talking VR. I think we are a lot farther away from true AI as opposed to VR..... making a machine that can think on it's own is a far cry from simply making a virtual net. I hope it will happen someday but I think that real sensory VR will happen first. The base tech is already there at this point for a VR net as I said, between MMO's, cloud computing, the spread of consoles, etc.....
It honestly seems to me that private industry will drive this sort of thing, and companies like Sony have a vested interest in some kind of VR interface. Hell, if they can figure out a non-intrusive interface with full sensory experience, like a light headset hooked up to a PS3, or whatever PS they are up to at that point , they will make huge amounts of money.
While I look forward to true AI, I think VR will come first just due to the entertainment market out there.

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I agree as well, although I'm not sure about the living one's whole life in VR point. There's been various shows/stories about what happens as people jack in and their health and hygiene deteriorates and food consumption becomes an issue.
Another convergence that I see is the virtualization of money, everything from the Mobil Speedpass to Amazon one-click shopping. They are already looking at RFID for shopping - not needing to go to a cashier, but instead the contents of your bag are scanned on the way out, and the amount instantly deducted from your credit card.